

Normally, I’d question the developer’s decision not to add a conventional save slot system like most classic and retro shooters similar to this, but it seems that the reason is that Prodeus, as much as it is a retro FPS, wants to be a game focused on high scores.

The difference between the lower and higher difficulties is that in one of them you occasionally have to go back to a specific spot on the map and run back to where you died to continue fighting. As a matter of fact, I played the same level on Ultra Easy, Medium, and Ultra Hard difficulties and it had very little impact on my enjoyment of the game. I caught myself actually yawning during firefights, and that was in the highest difficulty. What happens is that, after some time, you kind of dissociate from the game and start playing just for the sake of finishing the level. So you have this intense and fun combat that gets boring over time and a save system that takes away the punishment from dying. Saving the game is possible when you reach a certain checkpoint on the map and, from there, you can die as many times as you want and just respawn at the same location with everyone you’ve killed already dead and all the progress you’ve made, saved. Without a few seconds to just chill the hell out, shooting, dodging, screaming, and dying all the time become monotonous, and that’s not helped by the checkpoint system chosen by the game. Too much action ends up boring the player.
#Prodeus soundtrack how to#
You most likely never spend more than 20 seconds without shooting at a crowd of people to the sound of explosions, metal rock, and screams of pain – except for when you’re stuck in a level after killing everyone and don’t know how to progress, which does happen far more often than I’d like.

Sadly, this intense action falls flat with the game’s disregard of pacing. The brutally satisfying combat can keep you entertained for a while and it is very fun to control your character with tight movement and powerful guns. There is not a moment when you’re not running around, shooting enemies, dodging their projectiles, swapping weapons, etc. Gameplay is fast and intense, very intense. Prodeus that released into Early Access this November is no different. All of these bring the essence of what made classic FPS games so iconic and fun: fast-paced action, satisfying guns, and an enjoyable experience above anything else. Not just with the new reboots of franchises such as DOOM, Wolfenstein, and Shadow Warrior, but amazing indie throwback titles that have been popping up around, like Dusk, Ion Fury, and Wrath: Aeon of Ruin, just to name a few. Recently, it seems that retro shooters are making a comeback.
